Gale Spire · Chapter one

Updraft

Early version14 rooms

Wren the wind courier has one last letter for the summit. Jump, dash and ride the rising air up a windy cliff city.

JumpHold for higher. Kick off walls.
DashAny of 8 ways. Refills on ground.
Ride airVents lift you and refill dash.
What the full version adds
  • Four more chapters up the mountain, each with a new wind trick (gust doors, kite lines, crosswinds, storm cells)
  • B-side remixes of every room for experts, unlocked with stamps
  • Speedrun timer splits, golden runs and friend leaderboards
  • A short story of Wren's last delivery with characters on the way up
  • A real soundtrack that follows the wind, plus hand-painted rooms
  • More assist options (stamina, dash assist) and a control layout editor

This prototype has one chapter of 14 rooms, all open from the start, so you can judge the feel.

This is a first early version — the full game is coming.

Chapter one

Gale Spire

Make it yours

Assist & controls

Assist

Precision should be fun, not a wall. Change these any time; nothing is locked or marked against you.

Touch controls

Feel

Keyboard: arrows or WASD move · Space / C jump · X / Shift dash · Esc pause · R retry. Gamepads work too.

Paused

Lantern Dock

1/14Room
0Tries
0Stamps

Gale Spire · Summit

Letter delivered

The beacon is lit. The whole city can see it.

0:00Climb time
0Tries
0/14Stamps

Every fall was practice.

This is a first early version — the full game is coming.