Players and card values
- 2 to 5 players, one 52-card deck, no jokers.
- Each player gets 5 cards.
| Card | Value |
|---|---|
| Ace | 1 |
| 2 to 10 | Face value |
| J, Q, K | 11, 12, 13 (some tables count them as 10 each) |
After the deal, one card is turned face up. That is the first "throw" the first player can take from.
Your turn
- Call SHOW if your hand adds up to 10 or less (the usual limit). You must decide this before you throw.
- Otherwise throw one of these:
- a single card,
- two or more cards of the same rank (a pair, three or four of a kind),
- a run of three or more cards in a row of the same suit (A-2-3 counts, but Q-K-A doesn't).
- Then draw one card: either the top of the stock, or any one card from the previous player's throw.
Throwing several cards at once and drawing just one makes your hand smaller, which is how you get your total down fast.
The show
- Everyone reveals their hand.
- If the caller has the lowest total (strictly lower than everyone), the caller scores 0 and everyone else adds their own hand total to their score.
- If anyone has an equal or lower total, the show fails: the caller scores their total plus 25, and everyone else scores 0 for the round.
Winning
Scores add up round after round. A player who goes over 100 is out (exactly 100 is still in). The last player left wins. In a fixed-length game, the lowest score wins.
Tips
- Throw high cards early: a single king costs you 13 points if someone else shows.
- Watch what the next player picks up. If they take a 4, they are probably collecting 4s or building a run.
- Don't show on exactly 10 when the others have only two or three cards left. Their hands may well be lower.
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