Keep the lanterns lit.
Upgrades help in Six Skies only. Endless Night and the Daily Sky are the same for everyone.
Draw a ribbon of light across a falling rock's path. Anything that touches it opens into a bloom. Ribbons use ink, which refills slowly.
Tap to send a flare from the nearest observatory. It bursts where you tapped, so aim a little ahead of the rock.
Chains: a bloom calms every rock inside it, and those bloom too. Each rock in a chain scores more (up to x8).
Stars: clear the wave, keep four towns lit, keep all six lit.
Keys: A, S, D send a flare from the left, middle or right observatory toward the pointer.
Every lantern is out. The townsfolk will relight them.
+0Draw light to save the lantern towns
An original sky defence. Draw ribbons of light and send flares to calm falling meteors, comets and star swallows before they reach six lantern towns. Chain blooms across 60 waves in six skies, calm the Sky Leviathan, then climb the Endless Night leaderboard.
Keep the six lantern towns lit as meteors, comets and star swallows fall from the clouds. Draw a line of light across a rock's path with your finger or mouse, or tap just ahead of it to send a flare (A, S, D fire from each observatory). Anything that touches light opens into a bloom that catches nearby rocks too, so wait for a cluster to start a big chain.