Fly with real inertia through painted nebulae and break the rocks before they break you.
Five waves, the same for everyone today.
Endless waves. An extra ship every 10,000 points. No upgrades: the same sky for every pilot.
Upgrades fly with you on the Voyage only. Classic and the Daily Belt are the same for everyone. Mine gems from crystal rocks.
Ships handle differently but none is simply better.
Let go of the engine and glide. Every rock you break while gliding (moving, engine off) charges your Drift multiplier up to x5. Thrusting drains it; losing a ship resets it.
Every Voyage wave has three stars, earned one at a time and kept: complete it, complete it without losing a ship, and beat the par time (or, in a storm, break enough meteors).
Every ship is gone.
Glide, shoot, and drift through painted space
An original rock-breaking space shooter painted in watercolour nebulae. Fly a little ship with real inertia, split carved rocks into smaller rocks, glide with the engine off to build your Drift multiplier, escort probes, mine crystal and bring down the Hive Ark across a 60-wave Voyage, then chase the Classic leaderboard.
Break every space rock before it breaks your ship: big rocks split into smaller ones and the sky wraps at the edges. On a phone push the left stick to turn and fly, hold FIRE to shoot and tap JUMP to warp away; on a keyboard use the arrows (or A/D and W) to turn and thrust, Space to fire and Shift to jump. Glide with the engine off while you shoot to raise your Drift multiplier.