Frames
- A game has 10 frames.
- In each frame you get up to two balls to knock down all 10 pins.
Strikes and spares
| Result | Mark | Score for the frame |
|---|---|---|
| Strike: all 10 with the first ball | X | 10 + the next two balls |
| Spare: all 10 with two balls | / | 10 + the next one ball |
| Open frame: pins left standing | number | Just the pins knocked down |
Scoring example
Frame 1: strike. Frame 2: 7 then 2 (open). Frame 1 scores 10 + 7 + 2 = 19. Frame 2 scores 9, so the running total after frame 2 is 28.
The 10th frame
Strike in the 10th and you get two more balls. Spare in the 10th and you get one more ball. These bonus balls only count toward the 10th frame.
A perfect game is 12 strikes in a row and scores 300.
Tips
- Aim for the pocket: between the 1 and 3 pins for a right-hander (1 and 2 for a left-hander).
- A slight hook into the pocket carries more pins than a straight ball. In our game, curve your swipe to hook.
- Make your spares. Players who convert spares beat players who throw the odd strike.
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