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How to play checkers

Checkers (also called draughts) is played on the dark squares of an 8 by 8 board. Each player has 12 pieces, and you win by capturing all of your opponent’s pieces or leaving them with no move.

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Setting up

Each player puts 12 pieces on the dark squares of the three rows nearest to them. The two middle rows start empty. Red (or black) moves first.

Moving

  • A normal piece (a man) moves one square diagonally forward onto an empty dark square.
  • A king moves one square diagonally in any direction, forward or back.

Jumping (capturing)

  • If an enemy piece is diagonally next to yours with an empty square behind it, you jump over it and remove it.
  • Jumps are compulsory. If you can jump, you must. When there is more than one jump, you may choose which.
  • After a jump, if the same piece can jump again, it must keep going in one turn. That is a multi-jump.
  • Men jump forward only. Kings can jump both ways.

Kings

When a man reaches the far row, it is crowned and becomes a king, and that move ends there. Kings are much stronger because they can move and jump backwards.

Winning and draws

  • You win when your opponent has no pieces left or no legal move.
  • It is a draw after 40 moves each with no capture and no man moving, when the same position comes up three times, or with one king against one king.

Tips

  • Keep your back row filled for as long as you can. It stops your opponent getting kings.
  • Pieces in the middle of the board have more choices than pieces on the edge.
  • Because jumps are forced, you can offer one piece to pull an enemy piece into a spot where you take two.
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